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Giant MantisCreature 3


LargeAnimal
Source Pathfinder Bestiary
Perception +9 (darkvision)
Languages none
Skills Acrobatics +8, Athletics +12, Stealth +12
Str +5, Dex +3, Con +3, Int -5, Wis +2, Cha +0

AC 20; Fort +10; Reflex +12; Will +7;
HP 40
Speed 25 feet (climb 25 feet, fly 20 feet)

Leg One Action +12 (+8, +4) to hit (agile, reach 10) 1d10+5 Piercing
Mandibles One Action +12 (+7, +2) to hit 1d12+5 Piercing

Deadly Mandibles Reaction

Trigger The giant mantis Grabs a creature with its leg.


Effect The mantis pulls the creature adjacent to it, then makes a mandibles Strike against the creature.

Lunging Strike Two Actions

The giant mantis lunges forward, making a leg Strike with an extended reach of 20 feet.

Sudden Strike

On the first round of combat, creatures that haven't acted are Off-Guard to the giant mantis.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


These massive cousins of normal praying mantises stand taller than an average human. They stalk through dense forests, striking at meals from the trees.


These monstrously oversized insects are silent predators with lightning-quick forelegs and a bone-breaking bite.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.