Giant Hermit RatCreature 1
Perception +7 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Stealth +9, Survival +9
Str +1, Dex +4, Con +3, Int -4, Wis +2, Cha -3
AC 17 kimchi jar shell; Fort +10; Reflex +11; Will +7;
HP 20
Speed 30 feet (climb 10 feet)
Jaws
+8 (+4, +0) to hit (agile, finesse, unarmed) 1d6+4 PiercingFlee

Trigger The hermit rat's jar is destroyed
Effect The hermit rat Strides up to its Speed without triggering reactions.
Kimchi Jar ShellThe hermit rat's kimchi jar shell has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once hermit rat is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its kimchi jar shell breaks and its Armor Class is reduced to 14
Brine BurnA creature that takes damage from the hermit rat's jaw attack must attempt a DC 15 fortitude Save. On a failure, the wound burns from spicy kimchi brine and they take an additional 1d4 acid damage.
Ram
The hermit rat rolls in its vessel up to its full movement, ramming into a target in its path and dealing (1d6+3) bludgeoning damage (DC 17 reflex save).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.