Giant FrogCreature 1
Perception +7 (low light vision)
Languages none
Skills Acrobatics +5, Athletics +6, Stealth +7
Str +3, Dex +2, Con +3, Int -4, Wis +2, Cha -1
AC 15; Fort +8; Reflex +7; Will +5;
HP 30
Speed 25 feet (swim 25 feet)
Jaws
+8 (+3, -2) to hit 1d6+3 PiercingSticky Feet
Giant frogs are not off-guard when Balancing on a narrow surface, and they gain a +4 circumstance bonus to Reflex saves to avoid falling.
Tongue GrabA creature hit by the giant frog's tongue becomes Grabbed by the giant frog. The creature isn't Immobilized, but it can't move beyond the reach of the frog's tongue. A creature can sever the tongue with a Strike against AC 13 that deals at least 2 slashing damage. This deals no damage to the frog but prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Giant frogs can grow up to 6 feet long and weigh over 200 pounds, with rows of razor-sharp teeth lining their gaping mouths.
Frogs that are poisonous or grow to monstrous size can be a menace to adventurers.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.