Giant Frilled LizardCreature 5
Perception +11 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +10, Athletics +14, Stealth +10
Str +5, Dex +1, Con +4, Int -4, Wis +2, Cha +0
AC 22; Fort +13; Reflex +12; Will +9;
HP 75
Speed 30 feet (climb 30 feet)
Jaws
+16 (+11, +6) to hit (reach 10, unarmed) 2d8+7 PiercingTail
+16 (+12, +8) to hit (agile, reach 10) 2d6+7 BludgeoningIntimidating Display
(auditory, emotion, fear, mental, visual)The giant frilled lizard Strides. If it ends that Stride adjacent to at least one other creature, it suddenly displays its colorful neck frills and issues a frightening hiss. Each adjacent creature must succeed at a DC 21 will save or become Frightened 2 (or Frightened 3 on a critical failure).
The creature is then temporarily immune to Intimidating Display for 1 minute.
Found in warm and tropical forests and savannas, these immense lizards are a deadly threat to the unsuspecting traveler. When they aren't sleeping or stalking prey, giant frilled lizards bask in the sunlight for hours at a time. Explorers sometimes mistakenly think they are related to dragons due to their large size, elaborate neck frills (which, when displayed in a show of aggression and dominance, can be mistaken for wings), and ferocious hissing vocalizations used to frighten away creatures too large to eat.
A giant frilled lizard's primary food sources are oversized arthropods and other invertebrates, but it won't hesitate to augment its diet with vertebrates, including other lizards, monkeys, and just about anything it can fit into its mouth—even humanoids. Although capable of short bursts of speed, a giant frilled lizard normally lies perfectly still while hunting, hoping to ambush its prey.
Lizards have a wide range of appearances and abilities, but most share a basic reptilian shape—long tails, wide toothy mouths, and four legs. While a few species are capable of movement on two legs for short periods of time, most are strictly quadrupedal. The three species presented here represent the most common and well-known of the larger species.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.