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Giant FangtoothCreature 4


MediumAnimalAquatic
Source Pathfinder Howl of the Wild
Perception +14 (low light vision, scent (imprecise) 120 feet, wavesense (precise) 30 feet)
Languages none
Skills Acrobatics +11, Athletics +14
Str +5, Dex +2, Con +3, Int -5, Wis +2, Cha -1

AC 20; Fort +14; Reflex +11; Will +8;
HP 75
Speed 0 feet (swim 35 feet)

Bite One Action +15 (+10, +5) to hit 2d8+5 Piercing

Sunless Sight

In an area of bright light, the giant fangtooth is Blinded and Slowed 1.

Constrict One Action

(2d8) piercing, DC 21 fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Deep Puncture

Creatures critically hit by the fangtooth's bite take an additional 1d8 persistent bleed damage.


A single bite from this creature's signature fangs can cause death by blood loss within minutes; what's worse, the giant fangtooth is willing to attack creatures far larger than itself.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.

Aquatic

Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater. Aquatic creatures can breathe water but not air.