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Giant Dragonfly NymphCreature 3


SmallAnimalAquatic
Source Pathfinder Monster Core 2
Perception +8 (low light vision, wavesense (imprecise) 30 feet)
Languages none
Skills Athletics +10, Stealth +9
Str +3, Dex +2, Con +4, Int -5, Wis +1, Cha -5

AC 19; Fort +11; Reflex +9; Will +6;
HP 45
Speed 10 feet (swim 30 feet)

Mandibles One Action +12 (+8, +4) to hit (agile) 1d10+6 Piercing

Wavesense (Imprecise) 30 feet

This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.

Extend Mandibles One Action

The giant dragonfly nymph extends its jaws to a surprising distance. The dragonfly nymph makes a mandibles Strike with a reach of 10 feet, but the mandibles lose the agile trait for this Strike.


The aquatic, wingless offspring of dragonflies are called dragonfly nymphs. Giant dragonfly nymphs can be several feet in length and mostly hunt in shallow waters, eating carrion and ambushing living creatures with their fully grown counterparts. They're not daunted by larger creatures, compelled by their instinct to eat as much as possible to sustain their growth.


Dragonflies hunt with a combination of agile power and deadly speed. In early life stages, these insects are entirely aquatic predators, but they take to the air once they've molted. Most live around bodies of water suitable for spawning, but giant dragonflies have been known to fly many miles while on the hunt. Though their gossamer wings and colorful bodies are beautiful at first glance, an unwary adventurer lured in by the display runs a very real risk of becoming lunch.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.

Aquatic

Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater. Aquatic creatures can breathe water but not air.