Giant BadgerCreature 2
Perception +8 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +8, Stealth +7
Str +4, Dex +1, Con +3, Int -4, Wis +3, Cha -1
AC 18; Fort +10; Reflex +6; Will +8;
HP 30
Speed 25 feet (burrow 10 feet)
Jaws
+11 (+6, +1) to hit (unarmed) 1d8+4 PiercingClaw
+11 (+7, +3) to hit (agile, unarmed) 1d6+4 SlashingFerocity

Trigger The monster is reduced to 0 HP.
Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Badger Rage
(concentrate, emotion, mental)The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls Unconscious, whichever comes first.
While raging, the giant badger has AC 17, its jaws Strike deals 1d8+8 damage, and its claw Strike deals 1d6+6 damage. While raging, the giant badger also can't use actions that have the concentrate trait except for Seek.
After it has stopped raging, a giant badger can't use Badger Rage again for 1 minute.
The violent, territorial giant badger is a relentless predator. An obligate carnivore, it can consume prey that ranges from rabbits to deer, livestock, and even the occasional adventurer. A giant badger's claws are sharp and strong enough to carve tunnels from solid rock. They typically stand 4 feet tall at the shoulder and weigh 500 pounds.
Giant badgers are fercely territorial and are known to defend their burrows with fury, even if a creature isn't necessarily threatening. These burrows tend to be larger than a giant badger typically needs, which sometimes draws the attention of other creatures seeking homes. This leads to many encounters between giant badgers and larger animals such as bears.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.