Giant Ant (BB)Creature 2
Perception +7 (darkvision)
Languages none
Skills Athletics +8, Survival +7
Str +4, Dex +1, Con +4, Int -5, Wis -1, Cha -4
AC 18; Fort +10; Reflex +7; Will +5;
HP 30
Speed 40 feet (climb 20 feet)
Mandible
+9 (+4, -1) to hit 1d8+4 SlashingStinger
+9 (+5, +1) to hit (agile) 1d6+4 PiercingGiant Ant Venom (poison)
A target that takes piercing damage from the giant ant's stinger Strike must succeed at a DC 18 fortitude save or take 1d10 poison damage.
Haul Away
If the giant ant has a creature Grabbed or Restrained with its mandibles, it can spend this action to Stride up to its speed, carrying the creature with it. At the end of the Stride, place the creature in any open square adjacent to the giant ant.
Grab
When the ant succeeds at its mandibles Strike, it can use this action immediately after to attempt to [/act grapple] the target. This Grapple doesn't apply or count toward the ant's multiple attack penalty.
Giant ants form vast underground colonies, excavating deep burrows or infesting existing caverns. Giant ants look identical to their smaller kin, but their size makes them a deadly threat to farms and travelers alike.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.