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Giant AntCreature 2


MediumAnimal
Source Pathfinder Monster Core
Perception +7 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +8, Survival +7
Str +4, Dex +1, Con +4, Int -5, Wis +1, Cha -4

AC 18; Fort +10; Reflex +7; Will +5;
HP 30
Speed 40 feet (climb 20 feet)

Mandibles One Action +9 (+4, -1) to hit 1d8+4 Slashing
Stinger One Action +9 (+5, +1) to hit (agile) 1d6+4 Piercing

Giant Ant Venom (poison)

Saving Throw DC 18 fortitude

Maximum Duration 4 rounds

Stage 1 1d8 poison and Enfeebled 1 (1 round)

Stage 2 1d10 poison and Enfeebled 2 (1 round)

Stage 3 1d12 poison and Enfeebled 3 (1 round)

Haul Away One Action

Requirements The giant ant has a Large or smaller creature Grabbed


Effect The giant ant Strides up to its full Speed, carrying the grabbed creature with it. It is Encumbered if the grabbed creature is Medium or larger.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Giant ants are much like their smaller kin in their industrious habits, though growing to the size of ponies makes them much deadlier.


Ants are industrious insects that aid the natural processes of decay and renewal.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.