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GhoulrillaCreature 8


Unique​Large​Ghoul​Undead​Unholy​
Source Pathfinder Adventure Path: Bastion of Blasphemies
Perception +16 (darkvision, scent (imprecise) 30 feet)
Languages Common, Necril
Skills Acrobatics +15, Athletics +18
Str +6, Dex +3, Con +4, Int -3, Wis +4, Cha +0

AC 25; Fort +18; Reflex +13; Will +16;
HP 160 (void healing)
Speed 30 feet (burrow 5 feet, climb 30 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious

Jaws One Action +20 (+15, +10) to hit 2d8+9 Piercing
Claw One Action +20 (+16, +12) to hit (agile) 2d4+9 Slashing

Stench (aura, olfactory)

10 feet. DC 23 fortitude


A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Consume Flesh One Action (manipulate)

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.


Effect The ghoul devours a chunk of the corpse and regains 5d6 healing Hit Points.

It can regain Hit Points from any given corpse only once.

Ghoul Whispers One Action (auditory, linguistic, occult)

Requirements A Grabbed, Paralyzed, Restrained, or Unconscious creature is within the ghoul's reach


Effect The ghoul whispers dark thoughts and vile cravings into the creature's ears. The creature must save against the forbidden cravings curse.

Forbidden Cravings (curse) A creature can still eat and drink while sickened by this curse

Saving Throw DC 26 will

Stage 1 carrier with no ill effects (1 day)

Stage 2 2d6 void damage and the target is Sickened 1 until it consumes raw meat (1 day)

Stage 3 as stage 2

Stage 4 as stage 2 unless the target has consumed raw meat in the past 24 hours, then it takes 4d6 void damage and is Sickened 2 until it consumes raw meat;

Stage 5 if the creature has eaten raw meat in the past 24 hours, it dies and rises as a ghoul, if not, it returns to stage 4

Grisly Display One Action (emotion, fear, mental, visual)

The ghoulrilla howls and claws at its flesh, flinging bits of matted fur, gristle, and rancid meat in a nauseating display. The ghoulrilla takes 1d6 slashing damage, and all creatures within 30-foot emanation feet must attempt a DC 23 fortitude save. While a creature is sickened by this ability, it is Off-Guard to the ghoulrilla.


Critical Success The creatures is unaffected and temporarily immune for 1 minute.

Success The creature is unaffected.

Failure The creature is Sickened 1.

Critical Failure The creature is Sickened 2, and a piece of the ghoulrilla's body or rancid blood got into the creature's mouth, open wound, or otherwise infected themβ€”the creature is exposed to forbidden cravings (see Ghoul Whispers).

Swift Leap One Action (move)

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Ghoul

Ghouls are vile undead creatures that feast on flesh.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.