Ghoul Stalker (BB)Creature 1
Source Pathfinder Beginner Box: Secrets of the Unlit Star
Perception +7 (darkvision)
Languages none
Skills Acrobatics +7, Athletics +8, Stealth +7, Survival +5
Str +1, Dex +4, Con +1, Int +1, Wis +2, Cha +2
AC 17; Fort +4; Reflex +9; Will +5;
HP 16
Speed 25 feet
Immunities poison, unconscious, bleed, void
Jaws
+9 (+4, -1) to hit (finesse, unarmed) 1d8+1 PiercingClaw
+9 (+5, +1) to hit (agile, finesse, unarmed) 1d6+1 SlashingStench
A creature that comes within 10 feet of the ghoul and can smell the ghoul must attempt a DC 14 fortitude save. On a failure, the creature takes a –1 status penalty to all checks and DCs until it uses an action to retch (Sickened 1). A creature that succeeds at its save isn't affected by any ghoul's stench for 1 minute.
Consume Flesh
(manipulate)The ghoul devours a chunk of a creature that died within the last hour and regains 1d6 healing Hit Points.
The ghoul can regain Hit Points from a given body only once.
Sneak AttackThe ghoul stalker deals an extra 1d4 damage to creatures that have the Off-Guard condition.
Swift Leap
(move)The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.
The flesh-eating undead, known as ghouls, haunt sinister locations such as lonely graveyards and ruined crypts, making meals of corpses. Legends say that those captured by ghouls hear foul whispers that curse them into craving raw meat, eventually turning them into ghouls.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GhoulGhouls are vile undead creatures that feast on flesh.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.