Ghost Commoner (BB)Creature 4
Source Pathfinder Beginner Box: Secrets of the Unlit Star
Perception +10 (darkvision)
Languages none
Skills Stealth +12
Str -5, Dex +3, Con +0, Int +0, Wis +2, Cha +2
AC 20; Fort +8; Reflex +11; Will +8;
HP 30 (rejuvenation)
Speed 0 feet (fly 25 feet)
Immunities poison, unconscious, bleed, void
Resistances All Damage 5
Site Bound
A ghost can stray no more than 120 feet from where it was killed or the place it haunts. Some are bound to items or creatures that were special to them rather than a location.
IncorporealA ghost has no body and can pass through physical objects, though it can't end its turn inside one. Most checks that use Strength and require a body, such as Grapple, don't work against a ghost, and a ghost can't attempt such checks.
Rejuvenation (divine)Setting right the injustice that led to the ghost's death allows it to move on to the afterlife. Otherwise, when destroyed, the ghost re-forms after 2d4 days within the location it's bound to, fully healed.
Frightful Moan
(divine, emotion, fear, mental)Each living creature within 30 feet who hears the ghost must attempt a DC 21 will save. On a failure, a creature gains the Frightened 2 condition (or Frightened 3 on a critical failure).
On a success, a creature can't be affected by this ghost's Frightful Moan for 1 minute.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GhostLost souls that haunt the world as incorporeal undead are called ghosts.
IncorporealAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
SpiritEffects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.