Ghodrak the QuickCreature 5
Source Pathfinder Adventure Path: Gatewalkers
Perception +15 (darkvision)
Languages Common, Goblin
Skills Lore +12, Acrobatics +13, Athletics +10, Diplomacy +12, Intimidation +13, Stealth +13
Str +2, Dex +4, Con +2, Int +1, Wis +1, Cha +2
AC 22; Fort +12; Reflex +15; Will +9;
HP 80
Speed 25 feet
Hatchet
+14 (+10, +6) to hit (agile, sweep) 1d6+2 SlashingHatchet
+14 (+10, +6) to hit (agile, thrown 10) 1d6+2 SlashingInto the Fray

Trigger Ghodrak rolls initiative
Effect Ghodrak Interacts to draw one of his hatchets. On his turn, before doing anything else, he can Stride toward an enemy he can see as a free action.
Axe Critical SpecializationWhen Ghodrak lands a critical hit with a hatchet Strike, he can choose one creature adjacent to the initial target (and within reach if the critical hit was a melee Strike). If the creature's AC is lower than Ghodrak's attack roll result for the critical hit, he deals damage to that creature equal to the result of the weapon damage die rolled. This amount isn't doubled, and no bonuses or other additional dice apply to this damage.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GoblinA creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.