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Gargoyle (BB)Creature 4


MediumBeastEarth
Source Pathfinder Beginner Box: Secrets of the Unlit Star
Perception +10 (darkvision)
Languages none
Skills Acrobatics +10, Athletics +9, Stealth +12
Str +3, Dex +2, Con +3, Int -2, Wis +2, Cha -2

AC 21; Fort +13; Reflex +10; Will +10;
HP 40
Speed 25 feet (fly 40 feet)
Immunities bleed
Resistances Bludgeoning 5, Piercing 5, Slashing 5

Jaws One Action +13 (+8, +3) to hit (unarmed) 2d8+3 Piercing
Claw One Action +13 (+9, +5) to hit (agile, unarmed) 2d6+3 Slashing

Clawed Feet Reaction

If the gargoyle is flying and a creature moves into an adjacent square below them, the gargoyle can use their reaction to make a claw Strike against that creature.

Statue One Action (concentrate)

Until the next time they use an action, the gargoyle appears to be a statue. A creature must succeed at a DC 32 perception check to figure out that the statue is really a creature.


Gargoyles are monstrous hunters made entirely of stone. They look like decorative statues and use this as camouflage to hide in plain sight in cities during the day and descend upon unlucky pedestrians at night. Their most common form is that of a horned humanoid with batlike wings, but individual gargoyles vary greatly, with some appearing more or less humanoid and others resembling something else entirely. Gargoyles tend to be lone hunters, though sometimes they band into groups called wings.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.