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GaradasuraCreature 11


HugeAsuraSpirit
Source Pathfinder Monster Core 2
Perception +21 (darkvision)
Languages Common, Diabolic, Telepathy 60 Feet
Skills Acrobatics +21, Athletics +23, Intimidation +21, Performance +21, Religion +21, Stealth +23
Str +6, Dex +3, Con +6, Int +0, Wis +2, Cha +4

AC 30; Fort +24; Reflex +20; Will +19;
HP 200
Speed 40 feet (swim 30 feet)
Immunities curse, disease, poison

Scimitar One Action +24 (+19, +14) to hit (forceful, magical, reach 10, sweep) 2d6 Poison + 2d6+9 Slashing
Fangs One Action +24 (+20, +16) to hit (agile) 2d6+9 Piercing
Tail One Action +24 (+20, +16) to hit (agile, reach 15) 2d6+9 Bludgeoning
Venom Spit One Action +28 (+24, +20) to hit (agile) 2d6+6 Poison

Telepathy 60 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Fast Healing 5

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Encircling Aura (aura, divine, mental)

50 feet. A garadasura exudes a 50-foot aura whenever it remains motionless for at least 1 round. If the garadasura has the holy trait, all allied creatures within the area gain a +1 status bonus to AC and saving throws. If the garadasura has the unholy trait, all unallied creatures that enter this area must succeed at a DC 30 will save or spend their next action to move toward the garadasura's location. If the garadasura moves, the efect ends for all currently affected creatures.

Reactive Strike Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Butchering Venom (incapacitation, poison)

Saving Throw DC 30 fortitude

Maximum Duration 6 rounds

Stage 1 3d6 poison damage and Slowed 1 (1 round)

Stage 2 4d6 poison damage and Slowed 2 (1 round)

Stage 3 6d6 poison damage and Paralyzed for 1 hour

Constrict One Action

(2d6+7) bludgeoning, DC 30 fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Glorious Visage One Action

The asura sanctifies themselves as either holy or unholy, gaining the trait corresponding to their choice and losing the opposing trait; their strikes, spells, and abilities also gain the trait corresponding to their choice. The asura also gains weakness 10 to the opposing sanctification and loses any weakness to its chosen sanctification. The choice is permanent until the asura uses this ability to change their sanctification.

Slither One Action

The garadasura Strides or Swims up to half its Speed, pulling any creatures it has Grabbed with it.

Swallow Whole One Action (attack)

Large, (2d10+9) bludgeoning, Rupture 30


The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

Effect: Engulf and Swallow Whole

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Garadasuras are massive ophidian spirits who hold to duties of guardianship and butchery. Many are former naga who have given up on their role of stewards of reality and instead turned their efforts to reversing the act of creation. Garadasuras often continue the duties they had as naga but can also turn destructive, rampaging with the force of an entire poisonous legion.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Asura

These lawful fiends are physical manifestations of divine accidents. Asuras typically have darkvision, immunity to curses, and a weakness to good.

Spirit

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.