GambulamiCreature 11
Source Pathfinder #172: Secrets of the Temple-City
Perception +21 (low light vision, scent (imprecise) 30 feet)
Languages Aklo, Common, Fey
Skills Athletics +24, Crafting +18, Deception +20, Intimidation +22, Nature +21, Stealth +22, Survival +21
Str +7, Dex +5, Con +3, Int +1, Wis +4, Cha +3
AC 31; Fort +24; Reflex +20; Will +21;
HP 200
Speed 20 feet
Deflecting Branch
+24 (+19, +14) to hit (forceful, magical, sweep) 3d10+13 BludgeoningJaws
+22 (+17, +12) to hit (unarmed) 2d8+13 PiercingSpear
+22 (+17, +12) to hit (thrown 20) 1d6+13 PiercingAttack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Inspired Feast (emotion, mental)If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.
Size Alteration
(polymorph, primal)Gambulami is affected by a 4th-rank Enlarge spell. This lasts for 1 minute, and Gambulami can Dismiss the Spell.
Thrashing Chomp
Requirements Gambulami is larger than Small in size and has a creature Grabbed with his jaws
Effect Gambulami whips the creature around, smashing it against other nearby creatures. He makes an athletics check against the grabbed creature's Fortitude DC. Regardless of the result, the creature is released from Gambulami's jaws afterward, escaping into the space in which it was grabbed.
Critical Success Gambulami uses a mighty spin to smash the held creature against every creature within his reach. Every creature, including the grabbed creature, takes (1d10+7) bludgeoning damage.
Success As critical success, but creatures take 1d10 bludgeoning damage.
Failure The creature breaks free.
Critical Failure The creature breaks free and Gambulami's spin causes him to fall Prone.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Primal Innate Spells (DC 30, +22 to hit)
1st Level: Charm
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
FeyCreatures of the First World are called the fey.