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Gambling CompanionCreature 3


MediumHumanoidTengu
Source Pathfinder NPC Core
Perception +12 (low light vision, (+14 to Sense Motive))
Languages Common, Tengu, Plus Three Others
Skills Lore +16, Deception +11, Diplomacy +11, Society +9, Thievery +9
Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +4

AC 18; Fort +6; Reflex +12; Will +9;
HP 46
Speed 25 feet

Beak One Action +10 (+5, +0) to hit (finesse, unarmed) 1d6+2 Piercing
Dagger One Action +10 (+6, +2) to hit (agile, finesse, versatile s) 1d4+2 Piercing
Dagger One Action +10 (+6, +2) to hit (agile, thrown 10, versatile s) 1d4+2 Piercing

+2 to Sense MotiveSocial Specialist

For social encounters involving gaming or gambling, the gambling companion is a 5th-level challenge

Gamer's Guidance (fortune)

When the gambling companion successfully Aids a skill check related to games or gambling, the ally rolls twice and takes the higher result instead of gaining the usual bonus.

Distracting Trick Two Actions

Requirements The gambling companion is wielding cards or dice


Effect The gambling companion performs a quick trick with the cards or dice to Feint, then makes a beak Strike against the same target. If the Feint succeeds, the Strike deals an additional 1d6 precision damage.


A reputation for protecting against bad luck, combined with skill and knowledge, establish these tengu as ideal gambling companions. Their role includes providing local knowledge of establishments as well as the various games available. Refined skills of observation and an ability to read other players increases the value of their services. The example provided is for a companion who frequents the finer establishments. For some areas, a patron would look for a companion with greater fighting skills to also fill the role of bodyguard


Originally hailing from the continent of Tian Xia, tengu have spread across the globe. Though some staunchly uphold traditions, gazing at the sky from the tallest mountaintops, other tengu remain on the ground, adapting and blending into the societies in which they settle.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Tengu

A creature with this trait is a member of the tengu ancestry. Tengus are humanoids who resemble crows. An ability with this trait can be used or selected only by tengus. An item with this trait is created and used by tengus.