Fungus LeshyCreature 2
Source Pathfinder Monster Core
Perception +6 (darkvision)
Languages Common, Fey, Speak With Plants (fungi Only)
Skills Athletics +6, Nature +6, Stealth +8
Str +2, Dex +4, Con +2, Int -1, Wis +2, Cha +0
AC 19; Fort +8; Reflex +10; Will +6;
HP 30
Speed 25 feet
Fist
+10 (+6, +2) to hit (agile, finesse, unarmed) 1d6+2 BludgeoningSpore Pod
+10 (+5, +0) to hit 1d6+2 BludgeoningConstant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Verdant Burst (healing, primal, vitality)When a fungus leshy dies, a burst of primal energy explodes from its body, restoring 2d8 healing Hit Points to each fungi creature in a 30-foot emanation. This area is filled with fungi, becoming difficult terrain.
If the terrain is not a viable environment for this fungi, they wither after 24 hours.
Change Shape
(concentrate, polymorph, primal)The fungus leshy transforms into a giant mushroom or patch of fungi. This ability otherwise uses the effects of One with Plants.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Spore Cloud
(poison)A fungus leshy can unleash a cloud of spores that irritates the eyes and throats of non-fungus creatures in a 15-foot emanation. Each creature must succeed at a DC 16 fortitude save or take 1 persistent,poison damage.
A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet.
SporesA creature that takes damage from a fungus leshy's spore pod Strike must attempt a saving throw with the same DC (DC 16 fortitude) and effect as its Spore Cloud ability
Primal Innate Spells (DC 16, +8 to hit)
3rd Level: Speak with Plants (Constant, Fungi Only)
Fungus leshies guard caves, bogs, and damp, dark places. Their fungus gardens are bizarre by most standards, but fungus leshies are extremely proud of their works.
Leshies are intelligent plant creatures who guard areas of primeval wilderness or earthly power. Originally created by powerful fey, they manifest when a skilled practitioner of primal magic—typically a druid—combines a nature spirit with a body carefully grown and crafted from local vegetation. The rites and materials required to create a leshy vary depending on the type of leshy. They are typically given life in an area of great natural significance, such as an arboreal's grove, a druidic circle, a fairy ring, or a great natural wonder.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FungusFungal creatures have the fungus trait. They are distinct from normal fungi.
LeshyA creature with this trait is a member of the leshy ancestry. These small plant or fungus creatures are humanoid in form.