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Forged BonesCreature 3


UncommonLargeEvilLawfulSkeletonUndeadUnholy
Source Pathfinder Society Scenario #3-10: Delve the Pallid Depths
Perception +10 (darkvision)
Languages Dwarven, Necril, Sakvroth
Skills Acrobatics +9, Athletics +10, Intimidation +9
Str +3, Dex +2, Con +3, Int -1, Wis +1, Cha +0

AC 17; Fort +12; Reflex +9; Will +6;
HP 40 (void healing)
Speed 30 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5

War Axe One Action +10 (+5, +0) to hit (dwarf, sweep, two hand d12) 1d8+7 Slashing

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Forge-Flame Breath Two Actions (divine)

The forged bones calls on the power contained in its mask to shoot a burst of forge-hot flames at intruders, dealing 3d6 fire damage in a 15-foot cone (DC 17 reflex save).

The forged bones can't use Breath Weapon again for 1d4 rounds.


Divine Innate Spells (DC 17, +9 to hit)

1st Level: Bane
2nd Level: Reaper's Lantern



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Skeleton

This undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.