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Forest Dragon (Young, Spellcaster)Creature 10


LargeDragonElementalPrimalWood
Source Pathfinder Lost Omens Draconic Codex
Perception +18 (darkvision, scent (imprecise) 60 feet)
Languages Common, Draconic, Fey, Muan
Skills Acrobatics +18, Athletics +21, Deception +18, Intimidation +18, Nature +22, Stealth +18, Survival +19
Str +6, Dex +2, Con +5, Int +2, Wis +4, Cha +3

AC 30; Fort +22; Reflex +16; Will +20; +1 status to all saves vs. magic
HP 180
Speed 40 feet (fly 100 feet)
Immunities paralyzed, poison, sleep
Weaknesses Fire 10

Jaws One Action +23 (+18, +13) to hit (magical, reach 10, unarmed) 2d10+12 Piercing + 1d6 Poison
Claw One Action +23 (+19, +15) to hit (agile, magical, unarmed) 2d6+12 Slashing
Tail One Action +21 (+16, +11) to hit (magical, reach 20, unarmed) 2d8+12 Bludgeoning

+1 Status to All Saves vs. MagicCountered by Metal

If the forest dragon takes damage from a metal item or effect with the metal trait, they lose woodland passage and Vanishing Tracks until the end of their next turn.

Fed by Water Reaction (healing, primal, vitality)

Frequency once per hour

Trigger The forest dragon is targeted with a water spell or effect


Effect The forest dragon gains 30 temporary Hit Points that last for 1 minute.

Frightful Presence (aura, emotion, fear, mental)

90 feet. DC 27 will. Creatures with the animal, fungus, or plant trait take a –2 circumstance penalty to the save.


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Azure Swarm Breath Two Actions (primal)

The dragon unleashes a swarm of insects that deals 10d6 piercing damage in a 30-foot cone (DC 29 reflex save) before dispersing. A creature that critically fails takes 1d6 persistent,poison damage. The dragon can't use Azure Swarm Breath again for 1d4 rounds.

Constrict One Action

(2d8+6) bludgeoning, DC 29 fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Woodland Passage

The forest dragon ignores difficult terrain and greater difficult terrain from non-magical plants and fungi, such as bushes, vines, and undergrowth.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Primal Prepared Spells (DC 29, +21 to hit)

Cantrips (5th Level): Caustic Blast, Detect Magic, Guidance, Read Aura, Tangle Vine
1st Level: Goblin Pox, Pest Form, Weaken Earth
2nd Level: Animal Messenger, Darkness, Gecko Grip
3rd Level: Insect Form, Mad Monkeys, Speak with Plants, Wall of Thorns
4th Level: Mirage, Vapor Form

Primal Innate Spells (DC 29, +21 to hit)

Cantrips (5th Level): Know the Way
1st Level: Fear (Animal, Fungi, and Plants Only), Vanishing Tracks (Constant, Forest Terrain Only)
2nd Level: Entangling Flora


Rituals

Plant Growth


"Never pick a wildflower you have not paid for, unless you dare risk the wrath of a dragon." This saying, and its variations, reflect the trepidations continental Tian Xia holds toward the forest dragon. The botanical dragons are considered wardens over life, plants, and the element of wood. Other imperial dragons seek them for their instincts and long memory, which make forest dragons invaluable consultants and decision makers during moments of crisis.

Like the rest of their imperial cousins, the forest dragon likely originated from the elemental plane they embody, namely the Plane of Wood. That some forest dragons yet reside in the recently returned Eternal Forest supports this theory, though this only answers the location of origin, not how the dragons came to be. The Elemental Lord Shumunue might resemble a forest dragon, but she is not one herself, so the mystery of the dragons' progenitor remains unanswered to this day.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.

Wood

Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.