Forest Dragon (Young)Creature 10
Source Pathfinder Lost Omens Draconic Codex
Perception +18 (darkvision, scent (imprecise) 60 feet)
Languages Common, Draconic, Fey, Muan
Skills Acrobatics +18, Athletics +21, Deception +18, Intimidation +18, Nature +22, Stealth +18, Survival +19
Str +6, Dex +2, Con +5, Int +2, Wis +4, Cha +3
AC 30; Fort +22; Reflex +16; Will +20; +1 status to all saves vs. magic
HP 180
Speed 40 feet (fly 100 feet)
Immunities paralyzed, poison, sleep
Weaknesses Fire 10
Jaws
+23 (+18, +13) to hit (magical, reach 10, unarmed) 2d10+12 Piercing + 1d6 PoisonClaw
+23 (+19, +15) to hit (agile, magical, unarmed) 2d6+12 SlashingTail
+21 (+16, +11) to hit (magical, reach 20, unarmed) 2d8+12 Bludgeoning+1 Status to All Saves vs. MagicCountered by Metal
If the forest dragon takes damage from a metal item or effect with the metal trait, they lose woodland passage and Vanishing Tracks until the end of their next turn.
Fed by Water
(healing, primal, vitality)Frequency once per hour
Trigger The forest dragon is targeted with a water spell or effect
Effect The forest dragon gains 30 temporary Hit Points that last for 1 minute.
Frightful Presence (aura, emotion, fear, mental)90 feet. DC 27 will. Creatures with the animal, fungus, or plant trait take a –2 circumstance penalty to the save.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Azure Swarm Breath
(primal)The dragon unleashes a swarm of insects that deals 10d6 piercing damage in a 30-foot cone (DC 29 reflex save) before dispersing. A creature that critically fails takes 1d6 persistent,poison damage. The dragon can't use Azure Swarm Breath again for 1d4 rounds.
Coiling Frenzy
The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon can attempt to Grab the target with that limb as a free action. The dragon can have up to three creatures Grabbed at a time; one in each of their two front claws, and one with their tail.
Constrict
(2d8+6) bludgeoning, DC 29 fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Draconic MomentumThe dragon recharges their Azure Swarm Breath whenever they score a critical hit with a Strike.
Woodland PassageThe forest dragon ignores difficult terrain and greater difficult terrain from non-magical plants and fungi, such as bushes, vines, and undergrowth.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Primal Innate Spells (DC 29, +21 to hit)
Cantrips (5th Level): Know the Way
1st Level: Fear (Animal, Fungi, and Plants Only), Vanishing Tracks (Constant, Forest Terrain Only)
2nd Level: Entangling Flora
"Never pick a wildflower you have not paid for, unless you dare risk the wrath of a dragon." This saying, and its variations, reflect the trepidations continental Tian Xia holds toward the forest dragon. The botanical dragons are considered wardens over life, plants, and the element of wood. Other imperial dragons seek them for their instincts and long memory, which make forest dragons invaluable consultants and decision makers during moments of crisis.
Like the rest of their imperial cousins, the forest dragon likely originated from the elemental plane they embody, namely the Plane of Wood. That some forest dragons yet reside in the recently returned Eternal Forest supports this theory, though this only answers the location of origin, not how the dragons came to be. The Elemental Lord Shumunue might resemble a forest dragon, but she is not one herself, so the mystery of the dragons' progenitor remains unanswered to this day.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.
PrimalThis magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.
WoodEffects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.