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Fog HoundCreature 9


UncommonLargeBeastColdFiendUnholy
Source Pathfinder Adventure Path: Hell's Destiny
Perception +19 (darkvision, scent (imprecise) 120 feet)
Languages Diabolic, (can't Speak Any Language)
Skills Acrobatics +18, Athletics +19, Stealth +18, Survival +20
Str +6, Dex +5, Con +5, Int -2, Wis +4, Cha -2

AC 28; Fort +21; Reflex +19; Will +16;
HP 150
Speed 40 feet
Immunities cold
Weaknesses Fire 10

Jaws One Action +21 (+16, +11) to hit (magical, unarmed, unholy) 2d6 Cold + 2d8+6 Piercing

Hellish Revenge Reaction

Trigger The greater hell hound is critically hit by any Strike


Effect The greater hell hound's Hellfire Breath recharges. They can immediately use it as part of this reaction.

Fog Born

The fog hound's breathe fog and are composed of mist. Their jaws Strike and Hellfire Breath deal cold damage instead of fire damage and have the cold trait.

Hellfire Breath One Action (cold, divine)

The hell hound breathes flames that deal 10d6 cold damage to all creatures in a 15-foot cone (DC 28 reflex save.)

The hell hound can't use Hellfire Breath again for 1d4 rounds. If the greater hell hound would take cold damage or be targeted by a cold effect, their Hellfire Breath recharges.

Pack Attack

The greater hell hound's Strikes deal 1d8 extra damage to creatures within the reach of at least two of their allies.


Believed to be bred by the Kings of Hell themselves within vast kennels, greater hell hounds are the favored guards and hunting hounds of powerful fiends and, rarely, mortals who worship them and have earned their favor.


Hell hounds are fiendish, extraplanar canines hailing from the Pit that can hunt down quarry and breathe supernatural gouts of flame. They are temperamental and quick to exhibit aggressive behavior.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.