Fleshforge Dreg (Reach)Creature 3
Source Pathfinder Society Scenario #1-01: The Absalom Initiation
Perception +6
Languages Common, (can't Speak Any Language)
Skills Acrobatics +9, Athletics +10, Survival +7
Str +4, Dex +3, Con +3, Int -3, Wis +0, Cha +0
AC 19; Fort +9; Reflex +9; Will +6;
HP 45
Speed 25 feet
Fist
+12 (+7, +2) to hit (unarmed) 1d10+6 BludgeoningTentacle
+12 (+8, +4) to hit (agile, reach 10, unarmed) 1d6+6 BludgeoningGrab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.