Flea SwarmCreature 5
Source Pathfinder #151: The Show Must Go On
Perception +13 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +14, Athletics +9
Str -2, Dex +5, Con +4, Int -5, Wis +1, Cha -4
AC 18; Fort +15; Reflex +16; Will +6;
HP 55
Speed 30 feet
Immunities disease, precision, swarm mind
Weaknesses Area Damage 4, Splash Damage 4
Resistances Physical 8
Flea Fever (disease)
Drain from flea fever can't be reduced or recovered from naturally until the disease is cured.
Saving Throw DC 19 fortitude
Stage 1 Drained 1 (1d4 hours)
Stage 2 drained 1 and Sickened 1 (1 day)
Stage 3 Drained 2 and sickened 1 (1 day)
Stage 4 Drained 3 and sickened 1 (1 day)
Stage 5 dead
Suck Blood
Requirements The flea swarm's last action was Swarming Bites, and it dealt damage to at least one enemy
Effect The flea swarm drinks the creatures' blood. Each victim becomes Drained 1 and the swarm regains 3 healing HP for each victim drained.
Swarming Bites
Each enemy in the swarm's space takes (2d4+7) piercing damage and must attempt a DC 22 reflex save. A creature that fails its save is exposed to flea fever.
Flea swarms roil across city streets and rural hinterlands in a hissing, scraping scrabble, draining blood from any creatures unfortunate enough to cross their path.
Fleas are little more than a nuisance in most circumstances, but can be lethal when they grow to monstrous proportions or gather in enormous swarms.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
SwarmA swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.