Flaming Eye (3-4)Creature 1
Source Pathfinder Society Scenario #2-05: Balancing the Scales
Perception +7 (darkvision)
Languages none
Skills Acrobatics +7
Str +0, Dex +4, Con +3, Int -5, Wis +0, Cha -2
AC 16; Fort +6; Reflex +9; Will +3;
HP 20 (void healing)
Speed 0 feet (fly 30 feet)
Immunities bleed, death effects, disease, fire, paralyzed, poison, unconscious
Eye
+8 (+3, -2) to hit (finesse) 1d6+2 FireFire Blast
+8 (+3, -2) to hit 1d8 FireExplode
When the flaming eye dies, it explodes in a violent burst of flame, dealing 2d6 fire damage (DC 16 reflex save) to creatures in a 5-foot burst.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.