Flames of TaargickCreature 11
Source Pathfinder #195: Heavy is the Crown
Perception +22 (darkvision, smoke vision)
Languages Pyric
Skills Acrobatics +21
Str +6, Dex +6, Con +5, Int +0, Wis +3, Cha +0
AC 31; Fort +21; Reflex +23; Will +19;
HP 190 (explosion)
Speed 70 feet
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses Cold 15
Tendril
+26 (+21, +16) to hit (reach 15) 2d10+12 Fire + 3d8 FireFire Mote
+24 (+19, +14) to hit 2d10+6 FireSmoke Vision
The elemental inferno ignores the Concealed condition from smoke.
Explosion (fire)When the elemental inferno dies, it explodes, dealing 7d6 fire damage to each creature in a 10-foot emanation (DC 30 reflex save).
Intense Heat (aura, fire)10 feet. 7d6 fire damage DC 28 reflex
Blue FlamesWhen the elemental inferno scores a critical hit, its body surges with blue flames, increasing the damage of its intense heat and Inferno Leap by 3d6 until the start of its next turn.
Inferno Leap
(fire)The elemental inferno jumps horizontally and vertically with a maximum height and distance each equal to its Speed. Its intense heat is suppressed until the end of the jump. At any point during the jump, flames explode from the elemental in a 20-foot emanation, dealing 12d6 fire damage to each creature within the area (DC 30 reflex save).
The elemental inferno can't Inferno Leap again for 1d4 rounds.
Walking conflagrations of unimaginably hot fire, elemental infernos are harbingers of destruction and heedless chaos.
Fire elementals are destructive manifestations of the scorching Plane of Fire.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.