🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Flamboyant ThiefCreature 15


Rare​Medium​Human​Humanoid​
Source Pathfinder NPC Core
Perception +27
Languages Common
Skills Lore +28, Acrobatics +29, Athletics +26, Deception +28, Intimidation +26, Performance +28, Society +24, Stealth +31, Thievery +31
Str +5, Dex +6, Con +1, Int +3, Wis +4, Cha +5

AC 37; Fort +23; Reflex +30; Will +26;
HP 225
Speed 30 feet

Dagger One Action +29 (+25, +21) to hit (agile, finesse, magical, versatile s) 2d4+11 Piercing
Dagger One Action +29 (+25, +21) to hit (agile, magical, thrown 10, versatile s) 2d4+11 Piercing
Fist One Action +27 (+23, +19) to hit (agile, finesse, nonlethal, unarmed) 1d4+11 Bludgeoning

Flamboyant Performance

A flamboyant thief's attempts to Steal don't automatically fail even if a creature is in combat or on guard. While being observed, the thief gains a +2 circumstance bonus to Deception checks to Create a Diversion or [/act feint] and to Thievery checks to [/act palm-an-object] or [/act steal]. However, they are compelled to leave a tangible sign of their presence, such as a calling card or symbol—often in place of a stolen item.

Vanishing Act

The flamboyant thief can [/act hide] and [/act sneak] even without having cover or being Concealed.

Dramatic Entrance Free Action (emotion, mental, visual)

Trigger The flamboyant thief rolls initiative


Effect The flamboyant thief draws all eyes to them. They attempt a performance check, comparing the result against the Will DC of any number of creatures within 120 feet. Each creature the thief succeeds against is Fascinated with the thief until the end of the thief's next turn.

I Say When I'm Here

When any detection, revelation, or scrying magic would reveal the flamboyant thief, the thief becomes aware of it and can attempt to counteract the magic with a counteract rank of 8th level and using their Stealth as their counteract modifier.

Nimble Dodge Reaction

Trigger The flamboyant thief is targeted with a melee or ranged attack by an attacker it can see.


Effect The flamboyant thief gains a +2 circumstance bonus to AC against the triggering attack.

Dancing Dagger Two Actions

The flamboyant thief can Step, attempt a melee dagger Strike, and attempt a ranged dagger Strike, taking the actions in any order. Both Strikes count toward the thief's multiple attack penalty, but it doesn't increase until after both attacks.

Dramatic Exit Three Actions

The flamboyant thief throws down their smoke ball, then Hides, then Sneaks up to three times with a +2 circumstance bonus to their Stealth checks.

Spectacular Attack

All the flamboyant thief's Strikes deal an additional 3d6 precision damage or 6d6 if the target is Fascinated with the thief. After the thief Strikes a creature, that creature becomes fascinated with the thief until the end of the thief's next turn.


There's no honor among thieves, but if there were points for style, these thieves would have 10s across the board. Some would say flamboyant thieves value showcasing their skills rather than successfully stealing an item, but what better way to show that you're the best than with an audience?


In the underbelly of society, the lawless reign supreme.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.