🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

FirewyrmCreature 9


HugeElementalFire
Source Pathfinder Monster Core
Perception +16 (darkvision, smoke vision)
Languages Pyric
Skills Acrobatics +20
Str +5, Dex +5, Con +4, Int -1, Wis +3, Cha +0

AC 28; Fort +18; Reflex +20; Will +15;
HP 165 (explosion)
Speed 60 feet
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses Cold 10, Water 10

Tail One Action +20 (+15, +10) to hit (reach 15) 2d8+11 Fire + 2d8 Fire
Fire Mote One Action +20 (+15, +10) to hit 2d8+6 Fire

Smoke Vision

The firewyrm ignores the Concealed condition from smoke.

Explosion (fire)

When the firewyrm dies, it explodes, dealing 6d6 fire damage to each creature in a 10-foot emanation (DC 28 reflex save).

Intense Heat (aura, fire)

10 feet. 4d6 fire damage DC 25 reflex

Breath Fire Two Actions (fire, primal)

The firewyrm breathes a 30-foot cone of fire dealing 7d6[fire],2d8 persistent,fire damage to every creature within the cone (DC 28 reflex save).

The firewyrm can't Breathe Fire again for 1d4 rounds.


Firewyrms live in tubes of molten lava found throughout the Plane of Fire. These strange environments often connect to volcanoes on mortal worlds, giving firewyrms access to a wide variety of prey.


Fire elementals are destructive manifestations of the scorching Plane of Fire. Although most fire elementals revel in the chance to experience new kinds of fires away from their home plane, even the most considerate fire elemental can be a danger to humanoids and their property.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.