Fire GiantCreature 10
Source Pathfinder Monster Core
Perception +18 (low light vision)
Languages Common, Jotun, Pyric
Skills Athletics +25, Crafting +22, Intimidation +23, Nature +18
Str +7, Dex +0, Con +5, Int +2, Wis +2, Cha +0
AC 31; Fort +23; Reflex +16; Will +18;
HP 175
Speed 25 feet
Immunities fire
Weaknesses Cold 10
Greatsword
+24 (+19, +14) to hit (magical, reach 10, versatile p) 2d12+13 SlashingFist
+23 (+19, +15) to hit (agile, reach 10, unarmed) 2d8+13 BludgeoningFlame
+21 (+16, +11) to hit (fire, primal) 2d6 Fire + 4d6 FireReactive Strike

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Flaming Stroke
(fire, primal)The fire giant imbues their blade with flames and makes a greatsword Strike with a –2 circumstance penalty against each creature in a 15-foot line. They make one attack roll only and compare the result to each creature's AC. This Strike deals an additional 1d6 fire damage and counts as one attack for the fire giant's multiple attack penalty
The most militaristic of giants, fire giants focus obsessively on learning combat techniques, mastering the arts of forging weapons and armor, and finding new ways to dominate their enemies. Most fire giant communities are built around elemental rifts, hot springs, or volcanic calderas and cannot be moved easily, inspiring unwavering defense against any intruders. As a result, their social and political structures are grounded firmly in martial hierarchies, with a strict emphasis on following the orders of one's superior.
As soon as a fire giant can walk, they are fitted with their first suit of forged armor. This armor is constantly remolded and replaced as the giant matures. Beyond what they can forge in their volcanic furnaces, fire giants also look to tame dinosaurs, drakes, and hell hounds as tools of war.
Fire giants are usually identified by their powerful stature and bright orange hair that flickers and dances as if aflame. A typical fire giant stands about 14 feet tall, weighs around 7,000 pounds, and lives to be 350 years old.
Giants are massive humanoid creatures who live in remote regions throughout the world. They vary widely but are united in their hunger, requiring sustenance of their own element along with the feasts one would expect from such a massive humanoid. Although a simple matter for some giants, more esoteric types find this need a harsh reality. While a massive fistful of ice or snow alongside their meal will satisfy a frost giant, shadow giants hunger for the coagulated shadows of the Netherworld.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.
GiantGiants are massive humanoid creatures.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.