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Fire-Eye Cyclops Zombie (1-2)Creature 3


RareLargeEvilFireMindlessUndeadUnholyZombie
Source Pathfinder Society Scenario #2-05: Balancing the Scales
Perception +5 (darkvision)
Languages none
Skills Athletics +12
Str +5, Dex -1, Con +3, Int -5, Wis +0, Cha -2

AC 16; Fort +12; Reflex +4; Will +5;
HP 93 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, fire, paralyzed, poison, unconscious
Weaknesses Vitality 10, Slashing 10

Spiked Club One Action +12 (+7, +2) to hit (reach 10) 1d8+7 Bludgeoning
Eye One Action +12 (+7, +2) to hit (brutal) 1d4+7 Bludgeoning + 1d4 Fire

Slow

A zombie is permanently Slowed 1 and can't use reactions.

Searing Aura (aura, fire)

10 feet. The fire-eye zombie emits an aura of heat that causes open wounds to sizzle.

Any living creature that starts its turn within 10 feet of the zombie and isn't at full HP must succeed at a DC 17 fortitude save or take 1d4 fire damage as its wounds burn.

Creatures critically hit by the fire-eye zombie's Strikes must attempt this saving throw immediately.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Eye Throwing

A fire-eye zombie can launch its eye at foes. While its eye is out of its head, the fire-eye zombie is Blinded.

At the end of its turn, a fire-eye zombie's eye flies back into its eye socket.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.

Zombie

These undead are mindless rotting corpses that hunger for living flesh.