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Filth Fire (PFS 3-01)Creature 4


MediumElementalFire
Source Pathfinder Society Intro: Year of Shattered Sanctuaries
Perception +11 (darkvision, smoke vision)
Languages Pyric, (can't Speak Any Language)
Skills Acrobatics +13, Athletics +9
Str +1, Dex +5, Con +4, Int -2, Wis +3, Cha +0

AC 21; Fort +12; Reflex +13; Will +9;
HP 70
Speed 25 feet
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses Cold 5

Burning Lash One Action +13 (+8, +3) to hit (finesse) 2d6+3 Bludgeoning + 1d6 Fire
Ember Ball One Action +13 (+8, +3) to hit (fire) 1d6+3 Bludgeoning + 1d6 Fire

Smoke Vision

The filth fire ignores the Concealed condition from smoke.

Noxious Burst Two Actions (fire, poison, primal)

Toxic materials and churning rubbish within the filth fire's body explode in one of three ways. The filth fire chooses the effect, but it can't make the same choice twice in a row.


These creatures look like roiling clouds of black smoke churning above a mound of burning refuse. Leering faces form and fade in the smoke above, while the burning trash writhes in spasmodic lurches, obviously alive.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.