Filth FireCreature 4
Source Pathfinder Monster Core 2
Perception +11 (darkvision, smoke vision)
Languages Pyric, Can't Speak Any Language
Skills Acrobatics +13, Athletics +9
Str +1, Dex +5, Con +4, Int -2, Wis +3, Cha +0
AC 21; Fort +12; Reflex +13; Will +9;
HP 70
Speed 25 feet
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses Cold 5
Burning Lash
+13 (+8, +3) to hit (finesse) 2d6+3 Bludgeoning + 1d6 FireEmber Ball
+13 (+8, +3) to hit (fire) 1d6+3 Bludgeoning + 1d6 FireSmoke Vision
The filth fire ignores the Concealed condition from smoke.
Noxious Burst
(fire, poison, primal)Toxic materials and churning rubbish within the filth fire's body explode in one of three ways. The filth fire chooses the effect, but it can't make the same choice twice in a row.
- Fiery Beam (fire, primal) The filth fire expels a 30-foot line of flame that deals 3d6 fire damage with a DC 21 reflex save.
- Shrapnel Blast (primal) The filth fire shoots jagged rubbish out in a 5-foot emanation that deals 2d12 piercing damage with a DC 21 reflex save.
Toxic Fumes (poison, primal) The filth fire belches a 15-foot cone of toxic smoke that deals 2d6 poison damage (DC 21 fortitude save). A creature that fails is also Sickened 1 (Sickened 2 on a critical failure).
These creatures look like roiling clouds of black smoke churning above a mound of burning refuse. Leering faces form and fade in the smoke above, while the burning detritus writhes in spasmodic lurches, obviously alive.
Destructive manifestations of the Plane of Fire, fire elementals sometimes incorporate burning materials into their being or superheated matter, such as molten rock or searing smoke. In combat, they tend to be aggressive and somewhat reckless. Their attacks can sometimes cause major destruction to the surrounding environment, and many fire elementals seem to enjoy seeing their flames spread far and wide.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.