Fiddling BonesCreature 3
Source Pathfinder Book of the Dead
Perception +9 (darkvision)
Languages Common, Necril
Skills Lore +10, Acrobatics +10, Diplomacy +9, Intimidation +9, Performance +13
Str +1, Dex +3, Con +1, Int +3, Wis +2, Cha +4
AC 18; Fort +6; Reflex +12; Will +9;
HP 30 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5, Sonic 5
Stamping Foot
+10 (+5, +0) to hit (finesse) 2d8+3 BludgeoningFiddlestick
+10 (+6, +2) to hit (agile, finesse) 2d6+3 BludgeoningDissonant Chord
+10 (+5, +0) to hit (magical, sonic) 2d6+4 SonicRhapsodic Flourish
(occult, sonic)Trigger The fiddling bones would roll a saving throw against an auditory or sonic effect
Effect The fiddling bones performs a refrain that deflects sonic vibrations. They roll a performance check in place of the triggering saving throw. Sonic feedback rebounds from the effect, dealing 1d6 sonic damage to the source of the triggering effect if the Performance check succeeded or 2d6 sonic damage to the fiddling bones on a failure.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Dance with Death
(auditory, emotion, mental, occult)The fiddling bones plays a catchy song that compels others to dance. Each creature in a 30-foot emanation must attempt a DC 19 will save. Fiddling bones are immune. The effect lasts until the end of the fiddling bones's next turn, but the fiddling bones can Sustain the effect on all affected creatures that remain within the emanation.
Critical Success The creature is unaffected and is temporarily immune for 1 hour.
Success The creature can't use actions with the move trait except to dance, which uses the Stride action to move up to half the creature's Speed. If the creature has other Speeds, it can also dance using those modes of travel.
Failure As success, and the creature must spend at least 1 action each turn dancing.
Destructive Finale
(occult, sonic)Requirements Dance with Death is in effect
Effect The fiddling bones performs a boisterous finale. They choose a 30-foot cone or 15-foot emanation, and they deal 4d6 sonic damage to all creatures in that area (DC 21 reflex).
Dance with Death immediately ends, and the fiddling bones can't use Dance with Death or Destructive Finale for 1d4 rounds.
To some, music is more than a hobby-it's an obsession. Every musician who lived and died for their craft runs the risk of returning as a fiddling bones, as do musicians who died before completing their magnum opus or receiving the accolades they believe they deserved. Driven to prove themselves even in undeath, fiddling bones often challenge famous performers to music duels.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.