Festering GnasherCreature 1
Source Pathfinder Book of the Dead
Perception +8 (darkvision)
Languages none
Skills Acrobatics +7
Str +3, Dex +4, Con +1, Int -3, Wis +3, Cha +0
AC 16; Fort +4; Reflex +9; Will +6;
HP 18 (void healing)
Speed 15 feet (fly 25 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Vitality 2
Jaws
+9 (+5, +1) to hit (agile, finesse, reach 0, unarmed) 1d4+3 PiercingVoid Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Brain Rot (disease)Saving Throw DC 14 fortitude
Onset 1 day
Stage 1 Stupefied 1 (3 days)
Stage 2 Stupefied 2 and Slowed 1 (1 day)
Stage 3 Paralyzed with spasms (1 day)
Stage 4 death
A festering gnasher is a floating head covered in infectious pustules and hollowed out by decay.
Beheaded are disembodied floating heads transformed into undead. They are natural candidates for a necromancer's "project minion," due to the inexpensive cost of creation and endlessly customizable nature. In any lair occupied for long by practicing necromancers, it isn't uncommon to find a handful of floating heads roaming about, each exhibiting completely different characteristics and even degrees of expertise in their creation.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.