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Fenton VilorgoCreature 17


UniqueMediumHumanHumanoid
Source Pathfinder #205: Singer, Stalker, Skinsaw Man
Perception +28 (darkvision)
Languages Common, Daemonic, Diabolic, Varisian
Skills Lore +27, Acrobatics +33, Arcana +29, Crafting +29, Deception +33, Intimidation +31, Occultism +27, Religion +28, Stealth +30, Thievery +30
Str +2, Dex +5, Con +1, Int +4, Wis +3, Cha +6

AC 39; Fort +29; Reflex +27; Will +31;
HP 300
Speed 25 feet

War Razor One Action +31 (+27, +23) to hit (agile, backstabber, deadly d8, finesse, magical) 1d6 Bleed + 3d4+8 Slashing

Living Secret

Fenton is one of Norgorber's favored murderers, and as such, he's been granted a major boon. He's immune to divination effects and attempts to magically alter his memory, unless he chooses to be affected or those effects come from a deity or similarly powerful source. He can never be tricked or forced by mundane means into uttering a secret he wishes to keep.

Manifest Facade Three Actions (arcane, concentrate, manipulate, teleportation)

Fenton causes Facade to appear in an open adjacent space. Facade can then take a single action. If Facade is already manifested, they're instead unmanifested. Facade must remain within 100 feet of Fenton at all times; if forced beyond this distance (or if Fenton is reduced to 0 Hit Points), Facade unmanifests.

Share Senses One Action (arcane, concentrate, scrying)

Fenton projects his senses into Facade, allowing him to perceive through his eidolon. When he does, he loses all sensory information from his own body but can sense through Facade's body for up to 1 minute. Fenton can Dismiss this effect.

Sneak Attack

Fenton deals 3d6 extra precision damage to Off-Guard creatures.


Arcane Spontaneous Spells (DC 39, +31 to hit)

Cantrips (9th Level): Daze, Detect Magic, Prestidigitation, Telekinetic Hand, Telekinetic Projectile
2nd Level: Blood Vendetta
8th Level (2 slots): Hidden Mind
9th Level (2 slots): Foresight, Phantasmagoria

Summoner Link Spells (DC 39, +31 to hit)

Cantrips (9th Level): Boost Eidolon
1st Level: Evolution Surge
2nd Level: Lifelink Surge


Rituals

Teleportation Circle



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.