FenceCreature 5
Source Pathfinder NPC Core
Perception +11
Languages Common
Skills Lore +13, Lore +15, Acrobatics +10, Crafting +13, Deception +13, Diplomacy +11, Intimidation +11, Society +11, Stealth +10, Thievery +10
Str +0, Dex +3, Con +0, Int +4, Wis +2, Cha +4
AC 20; Fort +9; Reflex +12; Will +15;
HP 70
Speed 25 feet
Dagger
+14 (+10, +6) to hit (agile, finesse, versatile s) 1d4+6 PiercingDagger
+14 (+10, +6) to hit (agile, thrown 10, versatile s) 1d4+6 PiercingShortsword
+14 (+10, +6) to hit (agile, finesse, versatile s) 1d6+6 PiercingFist
+14 (+10, +6) to hit (agile, finesse, nonlethal, unarmed) 1d4+6 BludgeoningFence's Eye
Fences can use underworld-lore to identify an item's value and Identify Magic on an item. They gain a +2 circumstance bonus to Underworld Lore checks when doing so, and to all Underworld Lore checks related to stolen items.
Fence's Feint
The fence Feints, then can Step. If the feint succeeds, the target is Off-Guard against the fence's melee attacks until the end of the fence's next turn (or to all melee attacks on a critical success).
Quick Rummage
The fence always has a few items close at hand. The fence Interacts to draw a weapon or an item that takes a single action to activate, and then Strikes with the weapon or Activates the Item.
Sneak AttackThe fence deals an extra 2d6 precision damage to Off-Guard creatures.
Fences make themselves indispensable to the underworld by paying for stolen goods only to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.
In the underbelly of society, the lawless reign supreme.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.