FarmerCreature 0
Source Pathfinder NPC Core
Perception +6
Languages Common
Skills Lore +6, Athletics +5, Nature +4, Survival +4
Str +3, Dex +1, Con +3, Int +0, Wis +2, Cha +0
AC 14; Fort +7; Reflex +5; Will +4;
HP 18
Speed 25 feet
Pitchfork
+6 (+1, -4) to hit (reach 10) 1d6+3 PiercingApple
+5 (+1, -3) to hit (agile, nonlethal, thrown 20) 1d4+3 BludgeoningFist
+6 (+2, -2) to hit (agile, nonlethal, unarmed) 1d4+3 BludgeoningPitch Bale

Requirements The farmer's last action was a successful pitchfork Strike
Effect The farmer moves the creature they hit with their pitchfork up to 5 feet, and the target falls Prone. The target can attempt a DC 13 reflex save to avoid falling prone and avoids being moved altogether on a critical success.
Workers of the fields, vineyards, and orchards of the world, farmers are known for their rugged endurance and skill with plants and animals.
Society is built upon the backs of laborers.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.