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Farah Al-Saleel (3-4)Creature 5


UniqueLargeElementalEvilFireGenieLawful
Source Pathfinder Society Scenario #4-14: Shattering Golden Chains
Perception +15 (darkvision)
Languages Common, Pyric
Skills Arcana +12, Athletics +16, Deception +16, Diplomacy +14, Intimidation +16
Str +4, Dex +2, Con +3, Int +0, Wis +1, Cha +3

AC 22; Fort +15; Reflex +14; Will +17;
HP 86
Speed 25 feet (fly 35 feet)
Immunities fire
Weaknesses Cold 5

Scimitar One Action +15 (+10, +5) to hit (fire, forceful, magical, reach 10, sweep) 1d6 Fire + 1d6+10 Slashing
Fist One Action +14 (+10, +6) to hit (agile, magical, reach 10, unarmed) 1d6 Fire + 1d4+10 Bludgeoning

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Bravery

Whenever Farah rolls a success at a Will save against a fear effect, she gets a critical success instead. In addition, any time she gains the frightened condition, she reduces its value by 1

Burning Grasp (fire)

When Farah grabs a creature, that creature takes 1d6 fire damage, and takes 1d6 fire damage at the end of each of its turns as long as it remains Grabbed.

Change Size Two Actions (arcane, concentrate, polymorph)

Frequency once per day


Effect Farah changes a creature's size. This works as a 2nd-rank Enlarge or Shrink spell but can target an unwilling creature (DC 22 fortitude save negates).

Combat Grab One Action

Requirements Farah has one hand free


Effect Farah makes a melee Strike while keeping one hand free. If the Strike hits, the target is Grabbed in Farah's free hand.


Arcane Innate Spells (DC 22, +14 to hit)

Cantrips (3rd Level): Detect Magic (Constant), Produce Flame
2nd Level: Invisibility


The efreet are hateful and merciless genies from the Plane of Fire, where they build metropolises and massive trade centers that draw extraplanar travelers from across the multiverse. They are cruel slavers, vengeful warmongers, and sinister wish-masters; there are many tales of mortals who made pacts with efreet only to have their words twisted to suit a genie's capricious and malevolent whims.

Efreet do not readily treat with other genies; they share an eternal feud with the djinn, disdain marids, regard jann as weaklings unworthy of the genie title, and only occasionally tolerate alliances with shaitans. At 12 feet tall and weighing 2,000 pounds, efreet are formidable opponents and cow their chosen victims with a glance.


A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Genie

The diverse families of genies hold positions of prominence on the elemental planes. They have powerful magical abilities.