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FalrokCreature 14


UniqueMediumChaoticEvilGhoulUndeadUnholy
Source Pathfinder #148: Fires of the Haunted City
Perception +28 (darkvision)
Languages Draconic, Dwarven, Necril, Sakvroth
Skills Lore +24, Acrobatics +29, Crafting +24, Deception +27, Diplomacy +27, Society +24, Stealth +29
Str +4, Dex +8, Con +5, Int +3, Wis +2, Cha +6

AC 37; Fort +26; Reflex +29; Will +23; lazurite-infused flesh
HP 250
Speed 30 feet (burrow 20 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances Vitality 15

Jaws One Action +30 (+25, +20) to hit (finesse, unarmed) 3d8+12 Piercing
Claw One Action +30 (+26, +22) to hit (agile, finesse, unarmed) 3d6+12 Slashing

Lazurite-Infused Flesh

Falrok's flesh is infused with lazurite, and he gains the benefits undead creatures gain from this mineral at all times. When in an area infused with lazurite, such as the Sanctum of the Starved, these benefits increase to a +3 circumstance bonus to saving throws against vitality effects. This infusion also grants Falrok his resistance to vitality damage.

Opportune Backstab Reaction

Trigger A creature within Falrok's melee reach is hit by a melee attack from one of his allies.


Effect When Falrok's enemy is hit by one of his allies, he capitalizes upon the distraction, making a Strike against the triggering creature.

Stench (aura, olfactory)

10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 34 fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure).

While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Effect: Stench

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Consume Flesh One Action (manipulate)

Requirements Falrok is adjacent to the corpse of a creature that died within the last hour.


Effect Falrok devours a chunk of the corpse and regains 8d6 healing Hit Points.

He can regain Hit Points from any given corpse only once.

Ghast Fever (disease, virulent)

Saving Throw DC 34 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 3d8 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 3d8 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Actor.Ghast the next midnight

Paralysis (incapacitation, occult)

Any living creature hit by a ghast's attack must succeed at a DC 34 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Scoundrel

When Falrok successfully Feints, the target is Off-Guard against melee attacks he attempts against it until the end of his next turn. On a critical success, the target is off-guard against all melee attacks until the end of their next turn, not just Falrok's.

Sneak Attack

Falrok deal 4d6 extra precision damage to Off-Guard creatures.

Swift Leap One Action (move)

Falrok jumps up to half his Speed. This movement doesn't trigger reactions.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Ghoul

Ghouls are vile undead creatures that feast on flesh.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.