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FallentaCreature 11


UniqueMediumHumanHumanoid
Source Pathfinder #204: Stage Fright
Perception +21
Languages Common, Diabolic, Elven, Kelish, Mwangi, Osiriani, Varisian
Skills Lore +19, Acrobatics +19, Crafting +19, Deception +22, Diplomacy +22, Intimidation +20, Occultism +19, Performance +22, Society +19, Stealth +19
Str +0, Dex +4, Con +0, Int +2, Wis +4, Cha +5

AC 29; Fort +16; Reflex +22; Will +22;
HP 160
Speed 25 feet

Rapier One Action +22 (+17, +12) to hit (deadly d8, disarm, finesse, magical) 1d6 Sonic + 2d6 Piercing

Direct Allies Reaction (concentrate)

Trigger An ally benefiting from one of Fallenta's composition spells is subject to an effect with the auditory, emotion, fear, linguistic, or mental traits


Effect Fallenta adjusts the properties of her composition to bolster her compelling presence and to work against intrusive effects. All allies affected by her composition spell gain a +1 circumstance bonus to saving throws against effects with the auditory, emotion, fear, linguistic, or mental traits.

Performer's Heart

When Fallenta rolls a success on a Will save, she gets a critical success instead.

Bard Muse

Fallenta's maestro muse is Shelyn.

Director's Magic One Action (concentrate, spellshape)

Fallenta weaves her spellcasting into director's instructions. If the next action she uses is to Cast a Spell, the spell gains the subtle trait, although the spell's effects appear as normal. As part of using Director's Magic, Fallenta can choose to Create a Diversion, Lie, Perform, or Request. If she does so, the spell she casts must have the auditory, emotion, sonic, or visual trait to gain the subtle trait.

Steady Spellcasting

If a reaction would disrupt Fallenta's spellcasting action, attempt a DC 15 flat; on a success, her action isn't disrupted.


Occult Spontaneous Spells (DC 30, +22 to hit)

Cantrips (6th Level): Figment, Forbidding Ward, Message, Prestidigitation, Read Aura
1st Level (3 slots): Illusory Disguise, Illusory Object, Mending, Soothe
2nd Level (3 slots): Cleanse Affliction, Dispel Magic, Embed Message
3rd Level (3 slots): Blindness, Dream Message, Veil of Privacy
4th Level (3 slots): Fly, Mirage, Vapor Form
5th Level (3 slots): Illusory Scene (2x), Scouting Eye, Sending
6th Level (2 slots): Wall of Force

Bard Composition Spells (DC 30, +22 to hit)

Cantrips (6th Level): Courageous Anthem
1st Level: Counter Performance, Hymn of Healing, Lingering Composition
5th Level: Symphony of the Unfettered Heart


Rituals

Animate Object



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.