FacadeCreature 15
Source Pathfinder #205: Singer, Stalker, Skinsaw Man
Perception +23 (darkvision)
Languages Common
Skills Arcana +21, Crafting +21
Str +6, Dex +3, Con +5, Int +2, Wis +0, Cha -1
AC 37; Fort +28; Reflex +26; Will +23; +2 vs. death effects, disease, poison, and effects causing the fatigued or sickened conditions
HP 300
Speed 25 feet
Fist
+29 (+25, +21) to hit (agile, magical, shove, unarmed) 3d10+14 Bludgeoning+2 Vs. Death Effects, Disease, Poison, and Effects Causing the Fatigued or Sickened ConditionsConstruct Heart
Facade removes persistent bleed damage on a DC 10 flat check (DC 5 with aid).
Constrict
(2d10+14) bludgeoning, DC 38 fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Encase in Wax
Requirements Facade's previous action was to Constrict a creature
Effect Facade encases the creature they just Constricted with wax. That creature becomes Slowed 1 until it takes a 3-action activity to Interact with the wax and peel it off.
Remake Self
(arcane, polymorph)Facade changes their appearance to be similar to any Medium humanoid creature they've seen, though they're still obviously a wax statue and can't use this ability to Impersonate that creature.
Unsettle
(arcane, emotion, fear, mental)Trigger Facade Strikes a creature they've assumed the basic appearance of
Effects The damaged creature becomes Frightened 1 (Frightened 2 on a critical hit).
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
AstralAstral creatures are native to the Astral Plane. They can survive the basic environmental effects of the Astral Plane.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
EidolonA creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.