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Explosive RatCreature 0


RareSmallAnimal
Source Pathfinder Bounty #20: Burden in Bloodcove
Perception +6 (low light vision)
Languages none
Skills Acrobatics +6, Athletics +3, Stealth +6
Str +2, Dex +3, Con +2, Int -4, Wis +1, Cha -3

AC 16; Fort +7; Reflex +8; Will +4;
HP 16
Speed 30 feet (climb 10 feet)

Jaws One Action +8 (+4, +0) to hit (agile, finesse, unarmed) 1d6+2 Piercing

Explosive Harness

The rat is connected to an explosive harness, which displays an ominous 1-minute pocket watch. The harness will explode after 1 minute (10 rounds) if it is not disabled, or immediately if the rat takes fire damage. This explosion deals 2d6 fire damage to the rat and all creatures within a 5-foot burst (DC 15 reflex save) and ignites flammable objects in the area.

If the rat is Grappled, Restrained, or Unconscious, an adjacent creature can attempt to safely remove and disable the harness with a successful DC 17 nature or DC 17 thievery check or a successful DC 15 tanning-lore check. An attempt to disable the harness uses two actions.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.