Experienced RobbersCreature 3
Source Pathfinder Society Scenario #5-01: Intro: Year of Unfettered Exploration
Perception +10
Languages Common
Skills Athletics +10, Deception +8, Intimidation +10
Str +3, Dex +2, Con +3, Int +0, Wis +1, Cha +1
AC 19; Fort +12; Reflex +9; Will +8;
HP 48
Speed 25 feet
Club
+10 (+5, +0) to hit 1d6+7 BludgeoningClub
+10 (+5, +0) to hit (thrown 10) 1d6 BludgeoningAttack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Sneak AttackThe tough robber leads an extra 1d6 precision damage to Off-Guard creatures.
Stunning CriticalWhen the experienced robber deals damage on a critical hit, the target is knocked back 10 feet and must succeed at a DC 20 fortitude save or be Stunned 1. On a critical failure, the target also falls Prone.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.