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Experienced Bandit LeaderCreature 5


MediumEvilHumanHumanoid
Source Pathfinder Society Scenario #5-14: Poisonous Council
Perception +8
Languages Common
Skills Acrobatics +12, Athletics +12, Intimidation +12
Str +2, Dex +4, Con +1, Int +0, Wis +1, Cha +2

AC 19; Fort +6; Reflex +11; Will +8;
HP 45
Speed 25 feet

Sap One Action +16 (+12, +8) to hit (agile, nonlethal) 1d6+8 Bludgeoning
Naval Pike One Action +14 (+9, +4) to hit 1d6+8 Piercing
Dagger One Action +16 (+12, +8) to hit (agile, finesse, versatile s) 1d4+8 Piercing
Naval Pike One Action +13 (+8, +3) to hit (thrown 20) 1d6+8 Piercing

Leader's Command One Action (auditory, concentrate, emotion, linguistic, mental)

Frequency once per round


Effect The leader orders an ally to attack or to get in position. Until the end of the ally's next turn, they gain the leader's choice of a +2 status bonus to attack rolls or a +10-foot status bonus to their Speeds.

Effect: Leader's Command

Pike and Strike Two Actions

The leader Strikes with their naval pike. If this Strike hits, the leader can either move the target 5 feet within the pike's reach or make a sap Strike against the target without increasing their multiple attack penalty until after the sap Strike.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.