Experienced Bandit LeaderCreature 5
Source Pathfinder Society Scenario #5-14: Poisonous Council
Perception +8
Languages Common
Skills Acrobatics +12, Athletics +12, Intimidation +12
Str +2, Dex +4, Con +1, Int +0, Wis +1, Cha +2
AC 19; Fort +6; Reflex +11; Will +8;
HP 45
Speed 25 feet
Sap
+16 (+12, +8) to hit (agile, nonlethal) 1d6+8 BludgeoningNaval Pike
+14 (+9, +4) to hit 1d6+8 PiercingDagger
+16 (+12, +8) to hit (agile, finesse, versatile s) 1d4+8 PiercingNaval Pike
+13 (+8, +3) to hit (thrown 20) 1d6+8 PiercingLeader's Command
(auditory, concentrate, emotion, linguistic, mental)Frequency once per round
Effect The leader orders an ally to attack or to get in position. Until the end of the ally's next turn, they gain the leader's choice of a +2 status bonus to attack rolls or a +10-foot status bonus to their Speeds.
Effect: Leader's Command
Pike and Strike
The leader Strikes with their naval pike. If this Strike hits, the leader can either move the target 5 feet within the pike's reach or make a sap Strike against the target without increasing their multiple attack penalty until after the sap Strike.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.