Ether Sprite SwarmCreature 3
Source Pathfinder #194: Cult of the Cave Worm
Perception +9 (low light vision)
Languages none
Skills Acrobatics +9, Diplomacy +9, Performance +11, Stealth +9, Thievery +9
Str -2, Dex +4, Con +0, Int +0, Wis +2, Cha +4
AC 19; Fort +5; Reflex +11; Will +7;
HP 32
Speed 10 feet (fly 40 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 6, Cold Iron 3, Splash Damage 3
Resistances Bludgeoning 3, Piercing 5, Slashing 5
Natural Glow (light, primal)
An ether sprite sheds light as a torch. The sprite can suppress this glow by spending a single action with the concentrate trait.
Rowdy Clamor (auditory, aura)20 feet. The sprite swarm creates a din by laughing, taunting, and insulting nearby creatures. Creatures in the area are Deafened.
Luminous Pattern
The sprites glow brightly, flying in a shifting pattern of light. All creatures within 20 feet become Dazzled for 1 minute (DC 16 will negates).
Spark Bombardment
The sprites hurl luminous sparks at a creature within 20 feet dealing 5d4 fire damage (DC 20 reflex save).
Swarm Steal
The sprites rummage through the possessions of a single creature within its space, attempting a thievery check against the creature's Reflex DC. On a success, the sprites take one item of negligible or light bulk that the creature is carrying but not holding or readied. On a critical success, the item can be one that is held or readied, such as a weapon or potion
Swarming Needles
The sprites numerous rapiers deal 2d6 piercing damage to each enemy in the swarm's space (DC 20 reflex save).
One ether sprite is quite enough for most, and can be tiresome for even the fey. When a group of them get together, it's outright bedlam.
The fey of the Ether Court in the Darklands have evolved somewhat differently from the First World kin that exiled them, becoming more cruel and less mischievous than is typical for their kind.
Sprite Collections
Ether sprites have a reputation for being thieves. In truth, they're generally curious about the world and simply have a tendency to walk away with objects that don't belong to them, not understanding the concept of ownership. As a result, ether sprites tend to have small interesting objects in their possession, such as talismans or gemstones.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FeyCreatures of the First World are called the fey.
SwarmA swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.