Ether SpriteCreature -1
Perception +5
Languages none
Skills Acrobatics +4, Diplomacy +4, Performance +6, Stealth +4, Thievery +4
Str -2, Dex +3, Con +0, Int +0, Wis +2, Cha +3
AC 14; Fort +1; Reflex +6; Will +3;
HP 8
Speed 10 feet (fly 40 feet)
Weaknesses Cold Iron 1
Rapier
+6 (+1, -4) to hit (deadly d8, disarm, finesse, magical) 1d6-2 PiercingLuminous Spark
+6 (+1, -4) to hit (fire, light, magical) 1d4 FireNatural Glow (light, primal)
An ether sprite sheds light as a torch. The sprite can suppress this glow by spending a single action with the concentrate trait.
Hilarious Insult
(auditory, emotion, linguistic, mental)The ether sprite taunts a creature within 30 feet and rolls performance against the target's Will DC. On a success, the target is Confused until the end of their next turn.
Sprite
The fey of the Ether Court in the Darklands have evolved somewhat differently from the First World kin that exiled them, becoming more cruel and less mischievous than is typical for their kind.
Ether Sprite
The excitable sprites of the Ether Court prefer to frolic, drink, insult each other, and perform improv comedy.
Sprite Collections
Ether sprites have a reputation for being thieves. In truth, they're generally curious about the world and simply have a tendency to walk away with objects that don't belong to them, not understanding the concept of ownership. As a result, ether sprites tend to have small interesting objects in their possession, such as talismans or gemstones.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FeyCreatures of the First World are called the fey.