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EnvoyCreature 0


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +7 ((+13 to Sense Motive))
Languages Common, Plus Two Additional Languages
Skills Deception +13, Diplomacy +15, Intimidation +7, Society +15
Str +0, Dex +1, Con +0, Int +4, Wis +3, Cha +3

AC 13; Fort +2; Reflex +3; Will +11;
HP 12
Speed 25 feet

Dagger One Action +5 (+1, -3) to hit (agile, finesse, versatile s) 1d4+2 Piercing
Dagger One Action +5 (+1, -3) to hit (agile, thrown 10, versatile s) 1d4+2 Piercing
Fist One Action +5 (+1, -3) to hit (agile, finesse, nonlethal, unarmed) 1d4+2 Bludgeoning

+6 to Sense MotiveDiplomatic Specialist

When dealing with matters of statecraft and negotiation, the envoy is a 6th-level challenge.

Diplomatic Immunity One Action (auditory, concentrate, emotion, linguistic, mental)

The envoy invokes their diplomatic status. Until the end of the envoy's next turn, any creature that attempts to attack them must succeed at a DC 15 will save or have their attack disrupted. The attacker gains weakness 2 to all damage from the envoy's allies while Diplomatic Immunity lasts, whether their attack was disrupted or not.


Effect: Diplomatic Immunity


Envoys are guests of a given court, representing the interests of another court or organization. Some envoys stay in one place so long they're practically considered locals, though those with whom they parley are swiftly reminded where their loyalty lies.


The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.