Enraged SpiritCreature 0
Source Pathfinder #216: The Acropolis Pyre
Perception +6 (low light vision)
Languages Common
Skills Lore +8, Lore +6, Athletics +7, Nature +4, Survival +4
Str -5, Dex +2, Con +1, Int +0, Wis +2, Cha +0
AC 14; Fort +7; Reflex +6; Will +4;
HP 10
Speed 25 feet
Immunities bleed, disease, paralyzed, poison, unconscious
Resistances All Damage 3
More than just hobbyists, fishers catch fish and other seafood with the intention of selling most of or all of their catch.
Society is built upon the backs of laborers.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
SpiritEffects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.