🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Enormous DragonflyCreature 9


LargeAnimal
Source Pathfinder Kingmaker
Perception +16 (darkvision, wavesense (imprecise) 30 feet)
Languages none
Skills Acrobatics +17, Athletics +19, Stealth +19
Str +6, Dex +4, Con +2, Int -5, Wis +3, Cha +0

AC 27; Fort +17; Reflex +21; Will +14;
HP 165
Speed 20 feet (fly 60 feet)

Mandibles One Action +20 (+15, +10) to hit 2d12+9 Piercing

Wavesense (Imprecise) 30 feet

This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.

Clutch One Action

Requirements The enormous dragonfly has a Large or smaller creature Grabbed in its mandibles

Effect The dragonfly tries to transfer the grabbed creature to be clutched by its legs. The enormous dragonfly attempts an athletics check against the creature's Reflex DC. On a success, it transfers the creature (which remains grabbed) to its legs, freeing its mandibles to attack. The dragonfly can have only one creature clutched at a time.

Snatch

The enormous dragonfly can Fly at half Speed while it has a creature Grabbed or Restrained by Clutch, carrying that creature along with it.

Swoop Two Actions

The dragonfly Flies up to its Speed and makes one mandible Strike at any point during that movement.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


These buzzing insects are the size of a small horse. They are ambush predators known to hunt beasts and humanoids alike, capable of using impressive aerial acrobatics to swoop down from above and snatch away their prey.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.