Enduring Zombie HulkCreature 8
Source Pathfinder Society Scenario #3-09: The Secluded Siege
Perception +11 (darkvision)
Languages none
Skills Athletics +21
Str +8, Dex +0, Con +4, Int -5, Wis +1, Cha -2
AC 24; Fort +18; Reflex +12; Will +15;
HP 200 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious
Weaknesses Vitality 10, Slashing 10
Hunk Of Meat
+20 (+15, +10) to hit (reach 15) 2d10+13 BludgeoningHunk Of Meat
+12 (+7, +2) to hit (thrown 10) 2d10+13 BludgeoningCorpse
+20 (+15, +10) to hit (brutal) 2d6+13 BludgeoningPersistent Limbs
The first time the enduring zombie hulk is critically hit with a melee or ranged Strike, a limb falls off its body and continues to attack. The limb acts on the zombie's initiative; each round it can Stride up to half the zombie's Speed and make a hunk of meat or corpse Strike. The limb uses and contributes to the zombie hulk's multiple attack penalty.
SlowA zombie is permanently slowed 1 and can't use reactions.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Corpse ThrowingA zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw Zombie Shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands Prone, but if it's not destroyed, it can rise and use other actions normally.
Feast
(manipulate)If the enduring zombie hulk is adjacent to a helpless or Unconscious creature, or a deceased creature that died in the past hour, the zombie hulk can feast upon its flesh to heal itself. This restores 8 healing Hit Points to the zombie hulk and deals the creature (2d10+13) bludgeoning damage.
Wide Swing
The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the zombie hulk's multiple attack penalty.
These towering horrors are animated from the corpses of monstrosities.
A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.
ZombieThese undead are mindless rotting corpses that hunger for living flesh.